A quick & helpful guideline for photographers to help them choose models and how to find them.
Artist's Comments
27.04.2005 (13:36, GMT+1)
Section D, as well as the whole scene modeling is nearing it's end. This will probably be the last modeling WIP I'm submiting. 14.04.2005 (19:24, GMT+1) Section C almost finished (some minor details missing but I'll get to them later). At this point I would estimate that the scene is about 80% done as far as modeling goes. Still missing Section D but that will not need as much work as sections A and B. At this point my triangle counter reads: 911948 (on 1234 objects). Are you bored yet? 04.04.2005 (22:52, GMT+1) Behold... the SG-16 Mushroom... and other than that there are some new elements in the scene. Some might wonder why are those guns aimed towards the station and not in the opposite direction - it's a part of Project 02s script, so yeah... I actually know where I'm going with this 03.04.2005 (22:43, GMT+1) Whew... you can sure tell that March was rather unproductive for me as far as Project02 goes - I'm hoping to change that in April. Latest uptate after a couple of hours of work 07.03.2005 (22:41, GMT+1) I managed to do some work on that scene today and here is what it looks like now. I even made some first attempts at lighting (section B only, section A still has only one point light). The floating objects are just parts I duplicate frequently and I like to keep them close by so please ignore them. 01.03.2005 (22:29, GMT+1) Two days of work and here is how the scene looks now. I decided to move it to another deviation. 28.02.2005 (00:29, GMT+1) Whew... that was a long day Initial entry: After a long break (partially caused by my app switch) I'm submitting a WIP of the next Project02 scene. Not much done yet, I'll update this deviation as the work progresses to avoid messing up my gallery with unnecessary crap Layout sketch available here: [link] --- Change log: -> WIP 08: - section D almost finished - scene modeling almost finished - last modeling WIP -> WIP 07: - Section C almost done -> WIP 06: - SG-16 Mushroom sentry turret - Added some more details to section b -> WIP 05: - some updates for Section B - guess what?.... Ignore the damn floating objects -> WIP 04: - added section B - some early lighting attempts - ignore floating objects (as always) -> WIP 03: - lots of work on the left wall - lots of work on the cieling - some work on the floor for that section - I pretty much consider this part of the scene done (30% of the whole) -> WIP 02: - made a whole lot of things on the left side as you can see - please ignore the hanging object -> WIP 01: - everything - I put a human model there so I's easier to see the scale of the scene |
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Comments
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I'm the cruelest nine months anyone can suffer.
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Pierdu pierdu. Somebody set up us the bomb!!
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Pierdu pierdu. Somebody set up us the bomb!!
can't wait to see it skinned tho
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-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
i think they should be grooved on the inside, so when they do shut, they have an interlocking core that further prevents/air/pathogens from breaking through/out... kinda hard to say what i mean
right now all the doors come together flush, it might be cool (and certainly practical) to have an inner groove that interlocks with the other segments
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-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
It's going to be a pain to texture all of that not to mention rendering it later
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Pierdu pierdu. Somebody set up us the bomb!!
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-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
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